Commands¶
This page is presently under construction, and is incomplete
Click on any command for more details.
Note
Some commands take additional arguments.
Arguments like <this> are required.
Arguments like [this] are optional.
Faction Member Commands¶
/f join <faction>
Join a defined faction.
Requirements
factions.join
/f leave
Leave your faction.
Requirements
factions.leave
/f chat <mode>
Toggles chat modes or specify which channel you want to be in (public, alliance, faction, truce)
Requirements
factions.chat
node.
/f togglealliancechat
Toggle ignoring alliance chat.
Requirements
factions.togglealliancechat
node.
/f home
Teleports you to your faction's home.
Requirements
factions.home
/f warp [name] [password]
Teleports you to a warp, password optional. Opens GUI if no warp defined.
Requirements
factions.warp
node.
/f warpother <faction> [name] [password]
Teleports you to a faction's warp, password optional. Opens GUI if no warp defined.
Requirements
factions.warp
node.
Permission to use that faction's warps.
/f fly
Fly in your faction's territory. Disabled in combat.
Requirements
factions.fly
node.
/f vault [number]
Opens your faction's vault. If no vault is defined, it will list available vaults.
Requirements
factions.vault
node.
Faction Creation and Management¶
/f create <name>
Create a faction with the given name.
Requirements
factions.create
node.
/f disband
Disband your faction.
Requirements
factions.disband
node.
/f tag <tag>
Change your faction's tag.
Requirements
factions.tag
node.
Must be faction moderator or higher
/f desc <description...>
Set your faction's new description.
Requirements
factions.description
node.
Must be faction moderator or higher
/f sethome
Set your faction's home.
Requirements
factions.sethome
node.
/f delhome <name>
Delete your faction's home
Requirements
factions.delhome
node.
/f setwarp <name> [password]
Set a warp with an optional password to your location.
Requirements
factions.setwarp
node.
/f delwarp <name>
Delete a warp
Requirements
factions.setwarp
node.
/f announce <message...>
Creates an announcement sent to all faction members.
Also saves the message for all current members who are offline, sending to them upon login.
Requirements
factions.announce
node.
Must be moderator of your faction or higher to use.
/f perms
Manage permissions for your Faction.
Requirements
factions.permissions
node.
Must be faction admin.
Member management¶
/f defaultrole <role>"
Sets your faction's default role for new members.
Requirements
factions.defaultrank
node.
Must be faction leader.
/f open
Toggle allowing anyone being able to join the faction.
Requirements
factions.open
node.
Must be faction moderator or higher.
/f invite <target>
Invite a player to your faction.
Requirements
factions.invite
node.
Must be faction admin, or be granted invite
perms in the faction.
/f deinvite <target>
Revoke an invite from a player. If no player is defined, it will list all players with pending invites.
Requirements
factions.deinvite
node.
Must be faction admin, or be granted invite
perms in the faction.
/f deinvite <target>
Lists all players with pending invites. Click the names to revoke their invite.
Requirements
factions.showinvites
node.
Must be faction admin, or be granted invite
perms in the faction.
/f title <player> [title]
Set a player's custom title. Will charge them if enabled.
Requirements
factions.title
node.
Must be faction moderator or higher
/f promote <name>
Promote a player by one rank.
Requirements
factions.promote
node.
/f demote <name>
Demote a player by one rank.
Requirements
factions.promote
node.
/f mod [name]
Promote a player in your faction to mod.
Requirements
factions.mod
node.
Must be faction coleader or higher
/f coleader [name]
Promote a player in your faction to coleader.
Requirements
factions.coleader
node.
Must be faction leader
/f admin <player>
Sets the new leader of your faction.
A server administrator can make any targeted player the leader of the faction that player is in.
Requirements
factions.admin
node.
Must be admin of your faction to use.
factions.admin.any
node to change status of any player.
/f kick <target>
Kicks a player from the faction.
Requirements
factions.kick
node.
Must be faction admin, or be granted kick
perms in the faction.
/f ban <target>
Bans a player from the faction.
Requirements
factions.ban
node.
Must be faction admin, or be granted ban
perms in the faction.
/f unban <target>
Unbans a player from the faction.
Requirements
factions.ban
node.
Must be faction admin, or be granted ban
perms in the faction.
/f banlist
Lists players currently banned from the faction.
Requirements
factions.ban
node.
Territory¶
/f claim [radius] [faction]
Defaults: radius = 1, faction = yours
Claims one or more chunks for the given faction.
Can only claim if the land is not claimed by another faction, or if the other faction has more land than power (and is not an ally).
Requirements
Land cannot be owned by another faction (unless using power, the owning faction has more land than power, and the owning faction is not an ally)
factions.claim
node.
factions.claim.radius
node to claim a radius greater than 1.
Must be faction admin, or be granted territory
perms in the faction.
To claim for safezone, must have factions.managesafezone
.
To claim for warzone, must have factions.managewarzone
.
/f unclaim [radius] [faction]
Defaults: radius = 1, faction = yours
Returns one or more chunks of faction territory to the wilderness.
Requirements
factions.unclaim
node.
Must be faction admin, or be granted territory
perms in the faction.
To unclaim for safezone, must have factions.managesafezone
.
To unclaim for warzone, must have factions.managewarzone
.
/f autoclaim [faction]
Defaults: faction = yours
Turns autoclaiming on or off. If on, any chunk you enter that you can claim, will be claimed up until
you reach your faction's limit.
Requirements
factions.autoclaim
node.
Must be faction admin, or be granted territory
perms in the faction.
To claim for safezone, must have factions.managesafezone
.
To claim for warzone, must have factions.managewarzone
.
/f autounclaim [faction]
Defaults: faction = yours
Turns autounclaiming on or off. If on, any chunk you enter that you can unclaim, will be unclaimed.
Requirements
factions.autoclaim
node.
Must be faction admin, or be granted territory
perms in the faction.
To claim for safezone, must have factions.managesafezone
.
To claim for warzone, must have factions.managewarzone
.
/f claimat <world> <x> <z>
Attempts to claim a chunk in the given world at the given coordinates.
The x and z values are chunk coordinates, not normal block coordinates.
You can see chunk coordinates from /f map
, for example.
Requirements
factions.claimat
node.
Must be faction admin, or be granted territory
perms in the faction.
/f claimfill [amount] [faction]
Defaults: amount = config limit, faction = yours Attempts to claim a number of blocks filling in an established shape of claims.
Requirements
factions.claim.fill
node.
Must be faction admin, or be granted territory
perms in the faction.
To claim for safezone, must have factions.managesafezone
.
To claim for warzone, must have factions.managewarzone
.
/f unclaimfill [amount] [faction]
Defaults: amount = config limit, faction = yours
Attempts to unclaim all claims connected to the current claim.
Requirements
factions.unclaim.fill
node.
Must be faction admin, or be granted territory
perms in the faction.
To claim for safezone, must have factions.managesafezone
.
To claim for warzone, must have factions.managewarzone
.
/f claimline [amount] [direction] [faction]
Defaults: amount = 1, direction = facing, faction = yours
Attempts to claim a number of blocks in a line based on the direction given (or facing direction, if not specified).
Acceptable directions: north, south, east, west.
Requirements
factions.claim.line
node.
Must be faction admin, or be granted territory
perms in the faction.
To claim for safezone, must have factions.managesafezone
.
To claim for warzone, must have factions.managewarzone
.
/f unclaimall
The nuclear option. Removes all claims in your faction, returning them to the wilderness.
Requirements
factions.unclaimall
node.
Must be faction admin, or be granted territory
perms in the faction.
/f safeunclaimall [world]
Defaults: world = all
Removes all safezone claims in a given world, or in all worlds.
Requirements
factions.managesafezone
node.
/f warunclaimall [world]
Defaults: world = all
Removes all warzone claims in a given world, or in all worlds.
Requirements
factions.managewarzone
node.
/f listclaims [world] [faction]
Defaults: world = current, faction = current
Lists all coordinates of faction claims, merging attached claims into one coordinate with number of claims in parentheses.
Requirements
factions.listclaims
node.
Must be faction admin, or be granted listclaims
perms in the faction.
To view other factions, must havefactions.listclaims.other
.
Money¶
/f money
Shows help for money commands.
Requirements
None.
/f money balance
Check a faction's balance. Default is your own faction.
Requirements
factions.money.balance
node.
/f money deposit <amount> [faction]
Deposit money into your faction. Admins can specify other factions and can add money to the specified faction.
Requirements
factions.money.deposit
node.
/f money ff <amount> <factionfrom> <factionto>
Transfer money from one faction to another.
Requirements
factions.money.f2f
node.
/f money fp <amount> <factionfrom> <playerto>
Transfer money from one faction to a player.
Requirements
factions.money.f2f
node.
/f money pf <amount> <playerfrom> <factionto>
Transfer money from one player to a faction.
Requirements
factions.money.f2f
node.
/f money withdraw <amount> [faction]
Withdraw money from your faction. Admins can specify any faction and take away money from the faction.
Requirements
factions.money.withdraw
node.
/f money modify <amount> <faction>
Modify a faction's bank account.
Requirements
factions.money.modify
node.
TNT Bank¶
/f tnt
Shows faction TNT bank.
Requirements
factions.tnt.info
node.
/f tnt deposit <amount>
Deposit into the faction TNT bank
Requirements
factions.tnt.deposit
node.
/f tnt fill <radius> <amount>
Fill nearby dispensers with TNT from faction TNT bank
Requirements
factions.tnt.fill
node.
/f tnt info
Shows faction TNT bank.
Requirements
factions.tnt.info
node.
/f tnt siphon <radius> [amount]
Siphon TNT from nearby dispensers into the faction TNT bank
Requirements
factions.tnt.siphon
node.
/f tnt withdraw <amount>
Withdraw from the faction TNT bank
Requirements
factions.tnt.withdraw
node.
Remaining commands¶
Commands yet to be documented in the new format
Command | Permission | Meaning |
---|---|---|
/f ahome <target> |
factions.ahome | Teleport a player to their faction's home. |
/f autohelp |
none | Show help for all commands. |
/f boom [on/off] |
factions.noboom | Toggle peaceful explosions in your faction's territory on or off. |
/f bypass |
factions.bypass | Set yourself to bypass faction permission checks. |
/f chatspy |
factions.chatspy | Enable spying on all private chat channels. |
/f coords |
factions.coords | Send faction members your current position |
/f help <page> |
factions.help | List help pages for things. |
/f list |
factions.list | List top Factions by players. |
/f lock |
factions.lock | Lock datafiles from being overwritten. Will make anything on the server not get saved. |
/f logins |
factions.monitorlogins | Toggle monitoring of logins for your faction. |
/f map [on/off] |
factions.map | View the faction map of the area around you. |
/f mapheight [value] |
factions.mapheight | Set how many lines your /f map will show. |
/f modifypower <name> <power> |
factions.modifypower | Modify a player's power. The |
/f owner [name] |
factions.owner | Set claim ownership for this chunk. Admins can specify a target player. |
/f ownerlist |
factions.ownerlist | Get the current owner of the chunk you're in if it's in your faction. |
/f peaceful <faction> |
factions.setpeaceful | Set a faction to being peaceful. |
/f permanent <faction> |
factions.setpermanent | Set a faction to permanent status. This will make the faction stay if there are zero members. |
/f permanentpower <faction> [power] |
factions.setpermanentpower | Set permanent power to a faction. |
/f power <player> |
factions.power | Check power of a player. Default is yourself. |
/f powerboost <player/faction> <name> <number> |
factions.powerboost | Set powerboost of a player or faction. |
/f rel <relation> <faction> |
factions.relation | Request to change your faction's relationship with a target faction. Relations can be ally, truce, neutral, enemy. |
/f reload |
factions.reload | Reload configurations (lang.yml, config.yml, conf.json). This does not reload factions saved data from disk. |
/f safeunclaimall [world] |
factions.managesafezone | Safely unclaim all territories in your world. Can specify another world. |
/f saveall |
factions.save | Force save all factions data to disk. |
/f sb |
factions.scoreboard | Toggle the factions scoreboard on or off. |
/f sc |
factions.seechunk | See outlines around the border of the chunk you're standing in. No one else can see the outlines. |
/f setmaxvaults <faction> <number> |
factions.setmaxvaults | Set the max vaults a faction can have. |
/f show [faction] |
factions.show | Show info about a Faction. Default is yours. |
/f status |
factions.status | Show status of all players in your faction. |
/f stuck |
factions.stuck | Attempts to teleport you to the nearest wilderness chunk. |
/f top <criteria> [page] |
factions.top | List top factions by criteria (members, start, power, land, online, money). |
/f version |
factions.version | Show the version string for FactionsUUID. |
/f warunclaimall |
factions.managewarzone | Unclaim all warzone claims. |
/f near |
factions.near | Show nearby faction members |